
Hours slip away like quicksand as you march across deserts, forests and flatlands, conquering villages, towns, cities and nations.In the latest issue of Gamereactor Magazine we talked with Creative Assembly's Mike Simpson about Total War, working with Sega, and much more. You fire it up at 8pm, you shut it down at 4am, bleary-eyed, brain throbbing from a myriad of tactical manoeuvres, political machinations and epic battles. Total War Is like a time vacuum.
Troy is a new period for Total War and is the furthest back the franchise has ever gone in history. The next Saga game, Total War: Troy comes out later this year.Development. The first game, Three Kingdoms, has already been released to critical praise.
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It could be a long time."So it seems that the studio does consider moving the franchise forward in time, although it does sound like a more modern Total War is still someway off in the distance. It's on the list, don't know when we're going to get to that. So yes, we do talk about modern era from time to time. Fun is not a word you'd normally associate with World War 1 there's something too raw and unpleasant about that whole period, which makes it difficult."CA's creative director continued: "World War 2 is obviously a much more popular time to set a game in, but the scale is completely different to the type of thing our engine does, so we would have to do something completely different for that. I think we could make a World War 1 game with our current technology, but I don't think a World War 1 game would be much fun. Modern, when you start getting into the 20th century, the game engines that currently stand can deal with it to some extent but would need quite major revisions to deal with it well.
